Fanfic Journal: “A Prison Made of Chitin”, chapter 2

Read chapter 2 here

Summary

Test me, Mistress, Kzandr wanted to say. You will not find me wanting. Kzandr discovers his taste for blood, and draws the attention of one of the mistresses of Arach-Tinilith.

Introductory Notes

Content warnings for this chapter: mentions of slavery, incredibly inappropriate teacher/student relationships, power imbalance, and some non-explicit sexual content with dubious consent.

End Notes

Nithrys (briefly mentioned) is my current PC, an aberrant mind sorcerer. He won’t show up much in Chitin, but ideally he’ll get his own multi-chapter fic after I finish this one. 

“Shebali” means “non-noble drow” in the Drow fan dictionary. 

For this, and for all the Drow words that pop up, I use a combination of this Drow Dictionary PDF (which is one part the glossary from 2e’s Drow of the Underdark, one part fan-created), and Chosen of Eilistraee’s Drow Translator (which includes everything from the PDF). I tend to prefer the canon stuff to the fan-created stuff, but there’s only so much one can do with the vocabulary Ed Greenwood gave us!

House Kenafin is one of the two houses that will later merge and become House Melarn, who become major antagonists in the more recent Drizzt novels. They’re definitely the house bringing the religious fanaticism to the party! Kyrnill is actually a minor canon character, named as the matron some years later. 

Vaen’jraa’kah is another PC, a barbarian/ranger. She’ll come up a lot more when we finally get to the actual plot and not just Kzandr backstory.

Ethestra’tana is first priestess of House Vel’bol and… both an NPC and a PC. It’s weird; we’ll get to it! Aksharu, as I mentioned last time, is an NPC, second priestess of the house. 

Kzandr is like 5’2”. Perfectly average for a male drow, but I do enjoy the mental image of him looking Kyrnill directly in the boobs.

The reason I describe this chapter as dubcon is because, even though Kzandr is clearly into Kyrnill’s seduction, he’s also very much in a coercive situation (teacher vs. student, age differences, truth spells used without consent), and in a society where he’s not really free to say no. Pretty much anything involving Kyrnill and Kzandr is going to have this tag. 

Keptolo is described in Mordenkainen’s Tome of Foes as the consort of Lolth. He’s basically the minor god of “keeping your sugar mama happy.”

“Orthae Thalack” is fan-Drow for “holy war.” As far as I know there’s no canonical place where drow go to train as paladins, so I created one. 

As far as the mechanics go, Kzandr is an Oath of Conquest paladin. By default, that’s a lawful evil oath, as it’s very much aligned with the devils of the Nine Hells, who hate the chaotic evil demons of the Abyss where Lolth lives. But with DM Bill’s permission, I modified it to be more suitable for a chaotic evil paladin.


I missed writing this bastard. It’s funny to me how I can switch seamlessly between writing Bright Future — which I’d gloss as “a sad drow male learns about love from a manic druid dream girl who doesn’t own a hairbrush” — and this story, which is the Udadrow at their worst. (I literally got back to writing this chapter the day after posting the last chapter of Bright Future).

Anyway! I cherish your feedback, positive or constructive! And your opinion: is Kzandr going to be able to keep Kyrnill happy? What’s his next poor life choice gonna be?


Featured image by Max Muselmann on Unsplash

Fanfic journal: “Bright Future,” chapter 11

Read chapter 10 (“El’lar”) here.

Chapter Summary

There was something about her presence pulling at him, calling him to cross the distance between them. He recalled how she had dominated the conversation with Vizeran — how he had coached her to do that — and his hands ached with a familiar energy: to placate, to please.

Jorlan and Mavash have a conversation in a mushroom grove about homes, youthful foolishness, and things they can’t put behind them.

Chapter End Notes

Drow aren’t supposed to have very keen noses, canonically, but let’s just say it’s Jorlan’s rogue senses. (He does have expertise in Perception).

I spent a long time looking at this map trying to figure out what path Mavash would have taken to get to Neverwinter Wood. (It’s from 2E, but that’s really the only map that had Sossal on it — it’s kind of been forgotten in subsequent editions). Up in the northeast corner there is Sossal, and I figured she lived inland, somewhere like Dharvil, near the Armridge Mountains.

Anyway, it is a long, long distance to Neverwinter Wood — at least two thousand miles. I figured crossing the Anauroch Desert would be impossible, since there don’t appear to be roads. So she traveled with a caravan across Novularond, to the town of Ostra in Vaasa — whence she sent her “I’m dead” message. From there she went west around the northern shores of the Moonsea, cut south around Zhentil Keep, and spent some time in Cormanthor Forest. From there she went west to Cormyr and then Iriebar, then she headed north and west until she reached the Trade Way around Baldur’s Gate. From there it was a straight shot to Neverwinter.

I still haven’t satisfactorily answered why she decided not to settle in Cormanthor Forest, or why she felt the particular calling to Neverwinter Wood. But it probably was from some goading from her quori, who had a sense of her Destiny ™ as the one who will stop il-Lashtavar.

I also had to decide what age she left home at. It had to be young enough that she still sorta imprinted on her grove in Neverwinter Wood as her “family.” But given the reason I gave her for wanting to leave, she had to be old enough to be married — not to mention, how old is old enough to cross an entire continent on foot?

Also clearly I have a headcanon about the drow and non-monogamy. I see it not unlike the drow view on murder and house warfare — if you can destroy everyone who could accuse you of the crime, it didn’t happen. And yes, I imagine this is a game Jorlan has played before.

I’m still not entirely happy with where this ends, but eh, good enough for now. Maybe inspiration will strike me later.

Fanfic journal: “Bright Future,” chapter 10

Read chapter 10 (“Araj”) here.

Chapter Summary

Vizeran has a plan for getting rid of the demon princes, and it’s a bad one. How is he going to get our heedless do-gooding adventurers to buy into it?

Easy: he’s going to make someone else explain it.

Or: in which Vizeran continues to be insufferable, Mavash gets angry, and Jorlan Explains It All (where “all” = drow politics)

Chapter End Notes

Technically the “Great Wheel” model of the planes is no longer valid by the 1480s DR? OH WELL. It’s much more interesting than the tree model. Apparently it’s not so much that it’s invalid; it’s just that 5E basically says, “eh, it’s all an abstraction for mortal minds, anyway”.

I believe, rules as written, Rystia Zav is a random crazy human NPC you can meet in Mantol-Derith, a Harper spy infiltrating the Zhentarim. Here, obviously, she’s still a Harper spy, but she’s an elf, and she’s more interested in infiltrating Menzoberranzan. Obviously the fact that she’s hanging out in the Tower, or is Grinna’s girlfriend, is entirely our DM’s take on it. (And yet, isn’t this better?) Our DM also got rid of Vizeran’s pet death slaad, because seriously? (Fake drow girlfriend > death slaad).

The drow political situation laid out here is a weird blend of the RAW module, canonical-to-books stuff (like, the re-creation of House Do’Urden) and custom stuff our DM came up with. For example, the figurehead Matron Mother is someone else entirely, not Inshalee. As I said before, I have very little patience for trying to catch up on the Drizzt books, so mostly I have Nixon, what of the RAW module isn’t spoilery, and the FR wiki to go on.

(And if you know the lore better than me, you probably can guess that there’s something — or someone — that Rystia and Jorlan are dancing around here. But we the players didn’t know that at this point in the adventure, so you don’t get to know it, either).

Also once again Jorlan refuses to mention Drizzt. My headcanon is that Jorlan disdains the guy; they are of an age, were probably at Melee-Magthere at the same time, and their families were always in competition for that valued eighth spot on the Council. Plus I think Jorlan bought in more to the chaotic Drow Mindset ™, at least grudgingly. So he probably sees Drizzt as an insufferable twat who thinks there’s no blood on his hands.

Two funny Jorlan moments here that were true to the actual session: 1) Jorlan did in fact go all VOLDEMORT VOLDEMORT VOLDEMORT about the name of Lolth. 2) The comment about the noodle shops was in fact made. (Which is how my “Jorlan likes a dish called Menzoberranzan noodles” headcanon got started).

(We finally did get to Menzoberranzan in the campaign, and LET ME TELL YOU how angry we all were that there was no time to go slumming for noodles. I may need to write a fix-it fic just for this).

(Alsoalso we are only about one or two sessions away from the end of the game. AND THEN WHAT WILL I DO WITH MY LIFE???)

(Continue to write unending authors’ notes, apparently).

D&D Campaign Idea: Wilderness Survival + Player-Driven Plot

(This is a repost/slight reframing of something I posted on Facebook earlier today).

An intriguing campaign idea came to me as I was falling asleep last night… this may be why I’m feeling so tired today.

The PCs are fellow travelers on the road to a “gold rush”-type place across the continent. But their past is on their tail, and their dreams are still unfulfilled.

Also, they may or may not have a map.

It would be wilderness survival with an overarching plot determined by two questions the PCs answer:

What are you running from? What are you running to?

More details:

  • This is somewhat inspired by the research I did for Mavash re: crossing Faerûn on foot. It occurred to me that running or playing an overland adventure — which was focused on the travel, not the destination — would be kind of fun.
  • I think I would probably use Faerûn as the continent being crossed, but only because it’s a familiar environment for a lot of players, and would help in creating personal plot hooks. I am not interested in whether or not it cleaves to Forgotten Realms lore, except as it pertains to the characters. The “gold rush” place would be entirely my own invention, though, though you’d probably be leaving from some place like Baldur’s Gate.
  • What I mean by “wilderness survival” is actually using the mechanics in D&D for things like overland travel, foraging, weather, getting lost, exhaustion, exposure, etc.
  • I am also interested in making a game out of the fiddly resource management stuff that everyone tends to gloss over, i.e. equipping, encumbrance, tracking food rations and arrows, etc. I want it to matter if you have enough rations to get to the next city or a tent to sleep under.
    • I have the idea that as the players level there will be less of this, because those levels should allow them to “get ahead of the game.” Nobody wants to spend levels 1-20 rolling Survival checks every day to see if you get to eat.
  • I am expecting a lot of emergent plot via the characters’ histories and how they react to the challenges they encounter. I am very much trying to combat my tendency to overprep. That said, it would depend on a level of player investment that is more typical of a make-your-own-character larp than a TTRPG.

I think this could be fun, if played right — and if player expectations are set correctly! Then again, I am the sort of person who installs tons of survival mods in otherwise perfectly good video games, so I also admit this may not be everyone’s cuppa.

Is this the sort of game anyone else would be interested in?

Image credit: Denise Jans on Unsplash