Weekly Update: October 30, 2019

Halloween Party

This past weekend I attended my friends Katie and Jerry’s Halloween party. It was my first time attending their party, as well as my first time seeing their new house!

I can’t say I did anything fancy, costuming-wise; I wore my spooky skull leggings and a witch’s hat (which I forgot there, because, well, me).

Unsurprisingly, because I know Katie and Jerry from NPCing Mad3, I saw a lot of people I know from larping — especially the Brown University crowd. There was also an impromptu Vassar reunion, since it turned out that in addition to Matt and me, Caitlin F and Beth F were also there!

I really appreciated how the party had different spaces for different kinds of socializing — the standard couches-in-living-room setup, a dance floor in the basement, a “cuddle room” (in which no actual cuddling happened, but it was very cozy and good for small conversations), and a quiet room.

I spent most of my time in the “cuddle room,” talking about all kinds of topics with all kinds of people. I had a long conversation with Matt M and Santo about Doctor Who, since I had just started watching it, and they were interested in my newbie impressions. I learned that Matt M is a big fan of Nabokov, and somehow we also ended up discussing what a jerk David Foster Wallace was (my impressions formed primarily from reading Mary Karr’s memoir of addiction, Lit, in which she not-so-secretly talks about dating him).

I spent a while talking to Sue B about Shadowvale, of course, and unsuccessfully tried to convince her to run SV for five more years 😉 We also talked about ESO, in particular Elsweyr (apparently her SV NPC Roz is partially inspired by Razum-dar!) and the Witches’ Festival (the Halloween event currently going on, which is great fun). I also was tipsy enough to inform her husband, Eric vR, that my first impression of him was pretty negative. (Which has since been remedied!)

I spoke to Sarah N about what she does in one of her day jobs — she’s a massage therapist! — and I conveyed my appreciation for what hard work that is, and how important it is to me!

This isn’t entirely an Intercon-going crowd, but we did talk about what we were running or wanting to play at Intercon T. Keri G told me about her small, intense larp set in the world of the Vorkosigan novels, and I tried to convince people to play The Drinklings.

And of course, there was much talk of What (Boffer) Larp Next. A few people are planning to play Cottington 2 with me, but many folks agreed that there was a serious lack of fantasy Accelerant larps starting up soon. I did make it clear that when these folks are putting together larp teams, I would very much like to be considered.

Overall, it was a great party, and I didn’t want to leave — I think we finally left at 3am, and got home at 4.

This was pretty close to the ideal of social connection for me — smart people having great nerdy conversations, lightly facilitated by alcohol. I didn’t feel as much of the “outside looking in” that I get at a good number of larp social events, although there is still some. As I wrote in a poem once, I am all “walls of skin and reservation.”

I also spent most of the next day mentally replaying all my interactions in my head, looking for signs of approval or disapproval, and that’s just exhausting. Maybe some day I will actually believe that people like me and want to be around me 😉

Nocturnal’s Labyrinth

In ESO, I have completed (more or less) my Overly Ambitious Housing Project! I transformed Coldharbour Surreal Estate — a house costing 1mil gold, which is basically just a large empty plateau floating above the Hollow City in Coldharbour — into Nocturnal’s Labyrinth, a maze themed around the daedric prince Nocturnal, whose sphere is night and darkness, and is often patrons to thieves in the TES universe.

As my first step in this project, I ran through the two public dungeons/delves that are Nocturnal-themed in the game — Crow’s Wood, in Stonefalls, and the Shadow Cleft, in Clockwork City. This gave me a lot of ideas… many of which I could not really carry out with the time and space I have.

Because, while Coldharbour Surreal Estate is a large home, with 700 item slots, I guarantee that 200+ of those are used on boulders. I wanted to use mossy, natural-looking boulders for the walls of my maze, instead of the large purplish boulders the house comes with, but there are literally no mossy boulders in the game that big. Instead I ended up using three mossy boulders for every one Coldharbour Fan boulder.

Otherwise, the house is full of the glowing thistle plants that are everywhere in Crow’s Wood, though, as well as lots of dead trees. There is a dilapidated tower, crowned with a gargoyle (gargoyles are definitely a thing in both Crow’s Wood/Shadow Cleft), and guarded by a Wraith of Crows target dummy. There’s a garden around it, in the autumnal colors of the Shadow Cleft. There’s the Skeleton Key, floating in a beam of light (i.e. the light from the replica skyshard). There are chests hidden in nooks and crannies everywhere. There are pockets of mushrooms with spooky lights. There’s a Nocturnal banner over the entrance, too, just in case it’s not obvious what I’m trying to do.

I wish I had more time to work on it, and I wish I had a few items that would have made it better — a Nocturnal statue, for example, (but I’m pretty sure that only comes out of loot crates), or the stone path markers with glowing green lights which appear in Shadow Cleft (which I think come from the luxury vendor — and going to larps makes it dang hard to hit the luxury vendor every weekend!)

Just like writing a book, a house is never fully decorated; it’s just abandoned.

Here, enjoy some pictures!

Now, for the part I didn’t budget time for: the judging. There were 36? 38? houses submitted for the contest, and since I am one of the contestants, I feel it’s only appropriate that I actually take the time to judge them. I have to select my top three houses, and let me just say, I’ve only looked at like ten and already the competition is steep!

I’m also not sure I should select my own house — that seems unfair, and I really don’t think mine is one of the best, but at the same time I’m a terrible judge of myself, and I’m also sure some people with less well-designed houses than mine will vote for themselves.

Intercon T Schedule

The Intercon T schedule has been released! (And the first round of signups is Thursday, November 7th).

As I’ve mentioned elsewhere, I’m running The Drinklings on Thursday evening. I also know my first pick will be Alison and Kristin P’s game Wicked Hearts, aka a semi-historical, semi-fantastical larp very inspired by things I not only have read, but have turned Alison onto. (Seriously, I recommended both the Holly Black and Melissa’s books).

After that? I have no idea what will be open! I’m potentially interested in Persona L, Omega Expedition, Memories of Falkonia, and Tis No Deceit (which I still haven’t played… but have been assured I will like, even if it does involve singing)… but I may also decide I only have the spoons for one deep political game with lots of before-game prep.

But that’s all for now, folks! Enjoy pretty pictures of imaginary worlds, and I’ll see you in a week.

Weekly Update: October 14th, 2019

Long time, no write! I’ve been delinquent in my duties for a long time, but let me get this one out so I can go on with my life.

Knife Skills

I started off September right: with knives! Sadly all they let me knife was some vegetables, because this was a culinary knife skills class at the local technical school. You might have been forgiven for thinking otherwise, considering it was taught by a certain Sue Brassard — a local chef, bearing no resemblance to the Shadowvale game owner. That Sue, as I joked, knows lots about knifing unsuspecting PCs, but she doesn’t usually advertise her skills.

Anyway, it was a very educational evening! We started with holding the knife, knife honing vs. sharpening, and some easy cuts, like chiffonade and mince. Then we moved onto the more difficult stuff — fine dice, brunoise, and fine brunoise, rendering some poor carrots into “carrot confetti”, as not-that-Sue called it. We ended with more reasonably-sized dices, as well as specific approaches to slicing onions and shallots.

All in all? I was surprised how well I did. I feel like a lot of the things we talked about — how honing is not the same as sharpening, how you should hold your fingers on your off-hand to push the food into the knife, how to do a chiffonade, how to peel garlic — I’ve learned from cooking shows. (Maybe the original Good Eats?) I also have a small amount of professional kitchen experience, from when I was working at the Adirondak Loj and had to sub in as prep cook.

And when it came time to do the difficult cuts, I was actually pretty decent at them. I couldn’t produce brunoise cuts at speed, certainly, but my table-mate kept expressing astonishment that I was managing to — slowly — create 1/8″ cubes of carrot.

My biggest struggle, as ever, was onions. I seem to be really, really sensitive to their volatile oils. At home I have kitchen goggles just for this, as I’ve learned none of the other ridiculous remedies work. (Yes, even that one you’re thinking of right now. I’ve tried them all). At the class? Not so much. Not-that-Sue kept trying to convince me that sticking my head in the freezer would help, and I eventually gave in. It did help that one time, but I think that had more to do with getting away from the onion.

River Styx Brewing Company

Recently Matt and I visited a local brewery, River Styx Brewing, located in Fitchburg, MA. You might recall that we liked their offerings at the Nashua River Brewer’s Festival, so it was only a matter of time until we made it there in person!

We sampled a flight of their offerings, and ended up coming home with three “crowlers.” That was a new term to me — it’s basically a 32oz pop-top can. In some ways I like that better than growlers, since the beer will stay fresh much longer while closed… but it also means you have to drink it all in one sitting, once you’ve opened it.

The crowlers were:

  • Hypnos, God of Sleep, a lavender chocolate Imperial double stout. I can’t stop raving about how good this is — and I don’t even favor stouts! Both the lavender and the chocolate come through exceptionally well, and I was surprised how well that floral note paired with the richness of the stout.
  • Morpheus: Hawaiian P.O.G, a sour ale featuring passionfruit, orange, and guava (hence the name). This is similar to the one they had at the Fitchburg festival, but this one hadn’t been aged on candy. Was not as fruity as I would have hoped, but still imminently drinkable.
  • Nectar of Aristaeus: Berry Smoothie. This was a milkshake IPA made with “hundreds of pounds” of berries. The fruit did quite a lot to mellow our the bitterness of the hops.

They also had Thanatos — which we’d sampled at the festival — on tap, but it was unavailable in crowlers. I’m told they sometimes sell it in cans, so here’s hoping!

The Big E

I finally got to The Big E this year — the Eastern States Exposition, basically a state fair for all of New England. (Thus fulfilling another goal on my 101 Goals in 1,001 Days list!) They offer a “$6 after 5” admission deal on weekdays, so I took a half day on a random Wednesday and met EB in West Springfield.

One of the interesting things about the fair is that lots of local people rent out their driveways for parking, often for much cheaper than the official fair parking. I ended up paying $5 to park on the lawn of some really sweet people on York Street, who invited me to sit on their deck and have a beer. (I declined).

Once inside, EB showed me around the various state pavilions. In the CT pavilion, they were shucking oysters and giving them away for free, so I had one of the best oysters I’ve ever had. I did some early Christmas shopping and bought some ice cider in the Vermont house, ate some apple cider donuts in the MA pavilion, and took a picture with a bear in the NH house.

We also visited Storrowtown, the 19th century village they’ve recreated, looked at baby goats in one of the agricultural barns, and ate a famous eclair from the 4H building and admired the cross-stitch work there.

Oh, and I ate a late dinner of poutine on the midway, which was possibly one of the less exciting things I could eat there. (But still delicious).

It was fantastic, and I just wish I could have visited for longer! I barely scratched the surface of everything there is to do there.

Nothing says New Hampshire like marrying a bear with sunglasses.

Bathroom Renovations

… are done! I’m absolutely thrilled with how everything turned out. I haven’t yet taken a bath in my new tub, but I am looking forward to doing so!


I’ve been playing a lot of ESO lately, and I wrote about my impressions of the latest expansion.

I’ve been doing more stuff lately with Feline Good Meowporium, the trade guild I’m in. I really enjoy the trial group they run on Tuesdays and Sundays, even though I can’t always join. I haven’t been able to heal much, because there are two dedicated healers who always scoop those roles up, but I’m enjoying dpsing with Falanu again. Last week we did normal Cloudrest+2, and veteran Hel Ra Citadel. The latter was a first for me, and now I have that Ra Kotu bust for my house.

Speaking of housing, I am working on an overly ambitious design for FGM’s Halloween housing contest. How overly ambitious? Well, let’s just say it involved buying a house that cost one million gold, and printing out maze designs. The deadline to enter is October 21st, and I have to be done by October 28th — we’ll see if I can pull something together in that time…


I’ve started a bunch of books, but haven’t finished many lately.

I’m currently reading Black Powder War, the third in Naomi Novik’s Temeraire series, which so far is interesting, but far too easy to put down. I’m entertained that once again my choice of SFF reading has taken me to an alternate-history Istanbul 😉

In search of some, ahem, adult literature, I found myself reading Lidiya Foxglove’s Queen of the Sun Palace series, a spicy m/f fantasy romance with an interesting power exchange dynamic, which lists as inspiration both Sleeping Beauty and the life of Marie Antoinette. I thought was fun, at least, and very much My Thing, but it has some unusually hostile reviews on Goodreads and Amazon, so I figure it’s not everybody’s cuppa. Anyway, I just finished the second book, and I know just enough about the real life Marie Antoinette and the French Revolution to wonder how this can possibly end well…

Matt and I have also been working our way slowly through the Audible Original performance of Treasure Island, which is fantastic, featuring the voices of Daniel Mays and Catherine Tate, among others.

I’ve also been picking at S.T. Joshi’s biography of Lovecraft, which I had apparently read a chunk of before? I didn’t remember how much Joshi forces his opinions on the text, but wow, he sure does. I usually agree with his conclusions, but sometimes he says things like “Lovecraft thought all poetry after Yeats is crap, and I agree,” and I have to kind of side-eye the both of them.


As I’ve written about on Facebook, I decided to dive headfirst into the wide, wild world of (the new-ish) Doctor Who. Previous to this, the only thing I’d seen of it was the famous “Five Doctors” episode of the original show.

This all started with a craving for more David Tennant, after enjoying him so much as Crowley in the Good Omens series. I asked my friends if I could start watching with his 10th Doctor, and the answer was mostly, “yes, but you might as well watch the 13 episodes of Christopher Eccleston first.”

So I started watching from the (new) series one, and found, to my surprise, that I liked many of the episodes. After years of railing against the popularity of this series, it actually quite entertained me! Though, as I said on Facebook, I feel it’s best when it’s a human interest story, and doesn’t delve too much into the science — because let’s be real, there’s not much science behind an alien with thirteen lives who travels through time in a sentient blue deus ex machina.

The best part of this has been watching in tandem with EB, sharing our snarky comments over Messenger. She’s a big fan of the series, and she’s going through a tough time right now, so it’s been a great way to connect with her at a distance, while getting additional info on the show. I post most of our best exchanges on FB, but here is one that still makes me giggle, shared during “The Empty Child,” i.e. gas mask aliens during the Blitz plus introduction of Jack Harkness episode.

“Captain Jack apparently pilots a rave.”

Now we’re on to the Tennant series, i.e. my original reason for watching, and I’m liking him quite a lot! I’ve heard it’s pretty normal to imprint on your first Doctor, so I’ll probably always have a soft spot for Eccleston, but on the whole I found the adjustment to Tennant pretty easy. It helps that he’s nice to look at 😉

The other thing I’ve been watching lately, in keeping with the season, is Vincent Price films. We have a selection that we own that we watched every year (House of the Long Shadows, The Abominable Dr. Phibes, Madhouse, the episode of The Muppet Show that Price was on, etc), but we also check each year to see if Netflix/Amazon have any new offerings. That was how we ended up watching The Cry of the Banshee, which… I do not recommend. There is a whole lot of rape and women screaming, not mention losing their shirts for absolutely no reason.

Last night, in keeping with this theme, I re-watched Dragonwyck with my friend Jess. You might recall I reviewed this one when I first watched it. Jess made an interesting observation about the length of the shots in this 1940s movie — modern movies rarely have shots longer than 7 seconds, but this movie often lingers for 30 seconds or more. Fascinating!


I continue to PC Shadowvale and NPC Madrigal 3.

Matt recently took up a role as staff on Mad3, which means he’s going to be busy with that, although my role should stay about the same.

I have to start thinking about what game I want to play after Shadowvale ends, which is closer than I realized — only five events remain! My most likely candidate is Cottington Woods 2, probably with some variation on the character I had meant to play in the first campaign: Galina, a witch and herbalist loosely inspired by Baba Yaga. I’m not nearly as invested in being a healer in my next game, though, so I’ll have to figure out how to do that within the witch header.

On the freeform/interactive literature front, I’ll be heading to Mythic Consequences in the UK in November, and the weekend-long game Tutankhamun: Evil Under the Egyptian Sun in Retford, UK, in February 2020. I’ll also be returning to Intercon this year, and actually just proposed a game! (Not my own: The Drinklings, a Nordic-ish game that I played at Consequences last year).

That said, Matt and I have decided to skip Consequences in 2020 (and probably the 2021 weekend-long game), just due to how expensive the bathroom renovation has been.

And that’s all I have to say for now! Not exactly bite-sized, but this is what happens when I don’t post for a while.

You can’t Intercon P enough (con report)

Intercon Pirates! — I feel the exclamation point is necessary — was this past weekend. Despite some preliminary anxiety, this was probably one of my low-key and unstressful Intercons ever.

This was our first year at a new hotel, as our beloved Chelmsford Radisson told us it was washing its hair every weekend for the rest of forever. Instead we found ourselves at the Doubletree in Westborough, MA, and on a weekend two weeks before our usual date. This meant that the biggest LARP event of the year for me conflicted with Boskone, which I had dearly wanted to attend. (I did end up sneaking off to visit with friends at Boskone on Saturday).

I arrived at the con late on Thursday afternoon. I was still easing into extroversion after a rough winter, so I admit I spent a good chunk of that evening hiding out in my room (or a friend’s) playing Crusader Kings II instead of going to panels or socializing. However, I did attend parts of…


I made it to the Renaissance Dance workshop led by larper and SCA dancemaster Justin, which was a lot of fun. We spanned several centuries, learning bransles, allemanes, and even some English country dance. It’s always funny to me how many similarities I can find with contra dance — which I do a lot of — and yet how blasted bad I can still be at it. I have a left/right problem, which doesn’t help.

The other pre-con event that stands out for me was The Social Contract of LARPing panel on Friday afternoon, which was near and dear to my heart after a post I wrote years ago on just that topic. I already knew, going in, about the many unspoken assumptions of the larp community (and the Intercon community in particular); but this brought to light many I hadn’t thought about in depth. It made me think of Alyssa Wong’s recent words on convention culture: “If that’s the pervasive culture of your convention, that’s not intentional malice; that’s people moving naturally within a toxic milieu.” I doubt anything Intercon is doing is quite that bad, but that doesn’t mean our milieu isn’t unwelcoming, or that we don’t occasionally brush off concerns about being unfriendly as outsiders not knowing the culture.

(Relatedly, very glad to see that this year Intercon has a code of conduct and a dedicated security staff keeping it safe).

Between the Devil and the Deep Blue Sea

Between… was my first game, billed as “a swashbuckling occult four hour one-shot boffer game using the Accelerant rules told over a number of scenarios,” written by Dave Kapell, Alex Bradley, and Larisa Allen. From the moment I saw this game on the schedule I knew I had to play, if only because it listed Tim Powers’ On Stranger Tides as one of its influences. It was very much in demand, and closed in the first signup slot — but not before I got in.

Caroline Skive

I played Caroline Skive, the first mate of the Red Lady, with my mother (played by Jen B) as captain, and my sister (Hannah R) as the captain of the rival ship the Shatterjack. My goals revolved around reuniting my family and seeing what sort of terrible trouble — foretold by the tarot card readings I’d done — awaited us.

To be honest, most of that personal plot felt unimportant for a big chunk of the game. The scenarios that made up the game were largely about crew goals, like acquiring a new ship, raiding the governor’s mansion, and finding our way to a certain cave of wonders. This is fine — I wasn’t bored, but I would have liked to feel more personal connection to the character. It was clear that family was important to Caroline, but I had a hard time living that in game. Maybe I was just having trouble easing into character given that I hadn’t larped in a while… or maybe it’s due to another problem I experienced in this game — my level of immersion.

My immersion/ability to stay IC was rather low, which is unfortunate, considering this is usually a strength of “what you see is what you get” systems like Accelerant. I think part of it was that there were a number of players who were inexperienced with the system, and some coaching was necessary. That sort of meta discussion often drives me out of character. (This isn’t a complaint — I’m glad that new people are trying Accelerant, and overall they did really well — but it’s just an aspect of the situation).

Also there were some confusing rules arbitration moments — at one point I acquired a ritual that I misunderstood the usage of, in part due to some calls that were written incorrectly. Of course I didn’t realize this until AFTER I’d already used it wrongly. Dave pulled me aside and explained how it was supposed to work, which meant I had to retcon what I had already done. That never works out well, and in a WYSYWYG system, it’s even harder to swallow.

On the plus side for immersion, the claustrophobia engendered by the “ships” — tables arranged into a boat-like shape, with a limited number of places to sit — was very real. The lighting and sound design was also really good. I wish there had been the sort of neat interactive props Dave is known for, but perhaps this wasn’t a game that called for that.

Also, as my character sheet indicated I put a lot of stock in fortune-telling, I brought a tarot deck, and enjoyed doing impromptu tarot readings — which turned out to be surprisingly apt at times. Why yes, the seven of pentacles does accurately describe what’s going to happen when we raid the governor’s mansion!

Overall, I found this game enjoyable, but a little rough around the edges still. It’s nothing that can’t be refined, however, and I would definitely recommend future runs to others.

Costuming: Since Fair Escape will almost certainly want to hear details on this. This was pulled together entirely out of my costuming closet. The shirt was a white linen shirt from Matt’s costume collection, the pants and boots were street clothes, the belt and pouch were the ones I use for Ianthe in 5G, and the earrings were ones I used NPCing as the Queen of Jerusalem in 12th century Shadows of Amun. Everything else — sash, jewelry, coin pouch — was all just random tat I had lying around. I had actually found a coat at Savers that I wanted to use as a pirate coat, but when I tried it on with the full costume, it just didn’t work.


On Saturday morning I played in 1493, by Betsy Isaacson and Elisabeth Cohen. As I understand it, this game was written for sixth graders to teach the age of exploration in Western history. Given that, it is basically historical in scope (with some small adjustments to make female characters have more agency), with no weird supernatural stuff going on.

The writing of the game materials, on the whole, was simple — as befits something aimed at 6th graders — but not dumbed-down; it tackled some complex political and religious concepts.

Cardinal Cesare Borgia. “You look ready to kill some musketeers,” someone told me.

This was the first of two games where I was cross-cast this weekend — this time as Cardinal Cesare Borgia. I joked that my character sheet was basically, “My dad’s the Pope! I do what I want!” but I mean no slight by that. The character’s goals evolve quite naturally from that, and they kept me busy the whole game. Having great co-conspirators (Kelly D. as Alessandro Farnese and Katie G. as Ludovico Sforza) was also a ton of fun. (I had serious beard envy of Sforza. I know Katie plays a dude in 5G Wrathborn, so she knows her way around a facial toupee).

As Cesare, I succeeded in getting the Papacy declared a hereditary peerage (ruled by the Borgias, natch), gave the Pope’s blessing to Princess Margaret’s unborn child, and married the Duchess of Brittany (Quinn D), who became a queen again when I freed her from French tyranny by annulling her marriage to the King of France.

I feel this is a strong game, and would definitely recommend it. If I have complaints, they were more about the length of the game — at two hours, it felt too short for the amount of plot I had. On the other hand, other characters looked a bit lost, such as the folks playing the natives of the New World. I also know Matt (playing Prince John of Asturias) was annoyed to discover that even preventing a succession crisis in Spain didn’t keep France from taking over; he felt he was pretty much doomed to failure, with no way to stop that.

Costuming: I purchased a plain black trench coat and turned the collar under to use as a cassock. The red capelet and cardinal hat (not really shown in the picture) were borrowed from Alison, who had a whole bunch of them made for her game Venezia. The beard was drawn on with black and brown eyeliner.

Congress of Vienna

Congress of Vienna, by Ben Philip and Kristen Patten, is very much your standard secrets-and-powers larp, taking place in 1815 at the titular conference. Historically, the Congress of Vienna pieced Europe back together post-Napoleon. In-game, well… things were a little different.

This game does say in its description that it is a political game “with some weirdness,” so I went in expecting a certain amount of magic and/or supernatural elements. But what I really liked about this game is that it wasn’t about those elements, and while I could look on and watch crazy shit happen like Louis XVI coming back from the dead and King George III becoming magically sane again, it didn’t actually affect what I was there to do — the political sausage-making of creating a treaty.

I played Robert Stewart, Viscount Castlereagh, representing Great Britain’s delegation at the Congress. Castlereagh is a real historical figure, apparently so hated by Lord Byron that the poet wrote a eulogy inviting people to piss on his grave. As far as I can tell Castlereagh was one of the major players in the actual Congress; he is largely responsible for how Europe got divided up, which kept the peace until WWI.

It’s a spoiler — but only a minor one — to say that Castlereagh is one of the most mundane characters in that game. And his normalness is his fucking superpower.

This is illustrated by ability usage — a lot of the diplomats had a “tell me what you really think” ability to look at other player’s goals. So, people would use this ability on Castlereagh, and get things like, “make sure a treaty is signed,” “protect your family,” or “make sure the King is safe.” I’d use the same ability on them, and get things like, “figure out who is trying to steal your body.”

I pretty much got what I wanted in this game. Great Britain doesn’t have all that much of a horse in the division-of-Europe race, so mostly Castlereagh wanted to balance power on the Continent. The one issue where I couldn’t get traction was the annexation of Saxony by Prussia, but it was clear to me that I wouldn’t hold up the treaty just for that. I also got both Austria and Prussia into the German Confederacy, and made sure that if Russia wanted the Grand Duchy of Poland, they had to at least constitute it from their own land. I still think Austria is over-powerful, but maybe we’ll prevent WWI for a few extra years in this timeline.

I had a few moments of concern when King George suddenly became sane again, and indicated he wanted to take my place at the treaty table. However, after getting briefed on the state of the treaty, he told me, “you know what you’re doing, you know what I want, I’ll leave it in your capable hands,” and ran off to do mystical stuff involving the spiritual leader of Europe. I’m not sure if that was the player realizing he would basically end my game if he did that, or if the character just had other stuff to do.

Overall, I thought it was brilliant –and rare — that despite being Captain Normal in a game with a lot of weirdness, I got to the end and didn’t feel like I’d been playing the wrong game. Other stuff was clearly happening, but what I accomplished still felt real.

Also, I am really sad that I didn’t have more of an IC reason to interact with Lafayette (Alex P), or to give the King of Saxony (Aaron N) what he wanted. The players clearly knew their history, and it was interesting just to talk to them on that level — even if only after the game.

Robert Stewart, Viscount Castlereagh

Costuming: this was probably my most involved costume — but it was still almost entirely thrifted! Following instructions in Instant Period Costumes, one of my favorite thrift-costume books, I turned a men’s suit — $15 at Savers — into a Regency-era tailcoat. I added slim-leg white pants from Target, my riding boots, a white Victorian-ish shirt recycled from a Hellsing cosplay, and a cravat I threw together in 30 minutes with leftover eyelet lace and hot glue. Oh, and Mel loaned me a hat. I brought along a men’s waistcoat to wear underneath the tailcoat, but it ended up too long for the high-cut coat, so I didn’t end up using it.

And Now, For Something Completely Different…

Those were basically my games — which meant that functionally, my con ended at 6pm on Saturday. Given that, I decided to take a trip into Boston and visit with folks at Boskone. In particular, I wanted to see my dear friend Django and his girlfriend Casey. Living across the country, I hadn’t seen him since… 2007? 2008? and I didn’t want to miss the opportunity when he was actually in my neck of the woods. I also had never met Casey before, and wanted an introduction.

It turned out to be a strange “six degrees of separation” experience. I knew going in that Casey was a Viable Paradise grad, the same year as my larp pal and VP16 grad Kevin/Kellan — I, of course, am VP17. I figured we’d have something to talk about in that regard.

What I didn’t know beforehand was that Casey was also a Vassar grad — class of 2010 to my class of 2003. Moreover, she’d been involved in the NSO, the geek club I was an officer of. She was interested to learn that I had been part of the team that founded Noncon, Vassar’s annual SFF convention. We talked about the craziness of the English department at Vassar, the disorganization of the NSO library, what dorms were considered party dorms when she attended, etc.

(Even weirder degress of connectedness: Congress of Vienna, the game I was coming from, is written by Ben Philip, not-so-secretly known as Benjamin C. Kinney, VP19 grad, and Vassar class of 2002. Also an NSO officer and co-founder of Noncon).

I felt a little guilty because I think I spent more time reminiscing with Casey about Vassar than I did talking to Django! I do love it when I meet someone’s S.O. and they turn out to be even more awesome than I had hoped. In my defense, we did also talk our respective writing projects, Django’s books, anime, and various SFF fannishness.

Eventually we headed to the bar to play board games with other writerly folks — Fran Wilde (or, as we were all calling her that night, “Nebula award-nominated Fran Wilde”), and another VP16er, Lauren Roy, and their husbands. We played Code Names, a party game by Vlaada Chvatil, which I thoroughly enjoyed. Max Gladstone joined us for the final round, and helped turn his team’s loss into a victory — surprising no one, it is a game he is really good at.

Alas, I had to leave shortly thereafter — I didn’t know when the T stopped running, and I was depending on it to get back to my car.

The Rest of Intercon

The rest of the con was mostly pretty uneventful! I didn’t go to closing ceremonies, which is rare for me. I did find out that Cafe Casablanca is running in October in Chicago, which I have already signed up for — I’ve been wanting to play for a while. I ended up going to lunch with Mel, Will, Kevin R., and a bunch of RPI grads, which was as much of a dead-dog party as I got.

Overall, it was a pleasant weekend, and it makes me want to start writing larps again. A dangerous pastime, that…

Intercon Overscheduled

It was an exhausting and exhilarating and strange weekend at Intercon O, and I am feeling some serious con crash now 🙁

For posterity, what I did:

I spent much of Thursday daytime having a panic attack, because this is how I greet Intercon, apparently. Maybe one day this won’t be so, but this year, at least, I was freaking out about preparing my panels and getting up to speed with all the characters I’d be playing.

Pre-con: I participated in a bunch of panels — so many that I was basically incoherent at the end of Thursday, having talked and thought too much that day. These panels were:

  • Turning a Work of Fiction Into a LARP (moderator), with Quinn D and Lisa P.
  • Film Noir Fashion: Dress of the 1940s (a presentation I did all by my lonesome). Three people showed up, counting Matt, and one of them left halfway through 🙁
  • Why We LARP (moderator, again), with Tony M and… I don’t even remember who else.
  • Useful Handsewing Techniques for LARPs. No one showed up, except Steve K, who had no interest in learning about hand-sewing. It ended up being “social hour with Lise.”
  • So You Want to Run a Game: Questions You Should Be Asking Yourself, with Steve K and Chad B.

The biggest disappointment was the lack of interest in the stuff I put together. I think this is the last year I’m going to do presentations/workshops on costuming topics, at least by myself.

Friday afternoon I played in run A of Shadow Over Mars, a first in a series of one-shot larps set in the Space 1889 setting. I was Chloe Monteil, an angry Frenchwoman, gunner on the ship The Moon of Shastapsh.

Imagine I’m saying, “Zese British bastards!”

It’s amazing how much mileage I can get out of being French and angry — four hours worth, at least. I got to shoot things, and swear in French a lot, and I ended the game by dying(?) dramatically — I was stabbed and pulled off the ship, yelling “MEEEEEEEERRRRRDDDDDEEEE!” on the way down.

Quote from the game: “Ze only people I trust right now are zese two,” (points to A.J. and Jeff D’s characters, two ex-naval officers), “because zhey are trying to sleep with me.”

Bingley, A.J’s character, nodded and said, “I admit there may be some truth in that observation.”

Also, I got to play off Steve B, Consequences con chair, who was returning to Intercon for the first time since G. That was delightful 🙂 I’m looking forward to seeing him and all my Consequences crew again in November!

Finally, the game was responsible for this sign, which entertained me greatly:

Friday evening I ran Midsummer Mischief, that delightful Wodehousian game which I like so much that I keep running it for Americans. The game ran very smoothly, many people got engaged (and un-engaged, and re-engaged, and re-un-engaged), pigs were loosed, and Nuance wore a fabulous hat as Lady Constance. She also was part of one of the best exchanges in game:

“Was that before or after you started blackmailing my brother?”
“Before! I mean, after! I mean…”

Warren T, who played Lord Emsworth (and who was one of the writers/GMs for my Saturday game), also showed up wearing a bathrobe and carrying a book about pigs, which I think says everything you need to know about that dreamy peer, Clarence Threepwood, 9th Earl of Emsworth.

Most of Saturday I was in Ex Ignorantia, an eight-hour game of Lovecraft in academia. I played Briony Travis, socially clueless grad student in the physics department. It will surprise no one to learn that there was, in fact, some Mythos stuff going on in my plots 😉

Nothing says “srs bzns grad student” like a Rowsdower MST3K t-shirt, a suit jacket (with bonus cat hair), red shoes, red button earrings, and a Nyankochan sakuramochi purse.

I think what I liked so much about this game was the fact that… it’s a lot like a game I would write! By which I mean, it has fairly detailed mechanics, but it also has great writing, and characters that are much, much more than cardboard cutouts.

Like seriously, the writing. From what I understand, most of what I interacted with was done by Kristen H, as she was primarily the writer for my faction’s plot. Everything from my character I identified a leetle too much with, to the adventures in the sacred groves, to our trip to Carcosa to stop the summoning of Hastur, was beautifully evocative.

The upshot of the game was that Dagon/Cthulhu got control of the earth, minus a few patches carved out by lesser summonings. Briony ended up in one of those with Geoffrey, Will F’s character, after losing most of her faction to the trip to Carcosa.

(Also, as far as HPL knowledge goes, these people knew their stuff <3)

Alsoalso, I got snubbed by Nyarlathotep, so there’s that.

Alsoalsoalso, the fact that the game was mostly run by people who had been in MM the night before makes me wish there were such thing as a Lovecraftian Wodehouse game. Of course, it would have to be named after that chapter in LoEG Black Dossier: “Wot Ho, Gods of the Abyss.”

Saturday night, I played in A Song of Mergers and Acquisitions, which promised Game of Thrones-style politics in a corporate setting. I was Helen Zakarian, assistant to the president of the Congress, with no particular house affiliation. (There is a GoT character who is my analog, but it would be spoilery to say who).

I wanted to like this game — I very much like the type of character I was cast as — but in many ways it didn’t work for me. On the whole, it was a rare game that would have benefited from more mechanics.

For one thing, it’s the sort of game which needs an information economy, and there just… isn’t one. Plus, my character sheet gave me very little sense of my character and what I wanted, and so bargaining couldn’t really happen. I had so many conversations that were, “I can tell you incriminating things about Stark! In return could you… oh. I see you’re already going to vote the way I want you to.”

There was also the fact that no one apparently knew until the end of game that all the votes required a two-thirds majority. Which, despite the fact that almost everybody agreed on everything (another problem: not enough conflict for a GoT game), meant that nothing passed. (In part this was my own oversight: I said to Baratheon — played by Kevin R — something like “Everyone agrees on reducing tariffs!” and he conveniently decided not to correct me).

On the whole, I think this game has a lot of potential, but the writers might not want to shy away from mechanics so much, as it would do a great deal to make the game feel like a GoT game.

And that was basically my con, game-wise. I sadly did not have wakefulness for any parties, which was to my detriment 🙁

Sunday was Packing the Car: the LARP, which I always have to play alone because Matt is in Sunday games 🙁 There was also the “chatting in con suite” part of the day, in which I discovered that Alex P’s first Intercon game was also my own (A Question of Faith, at Intercon F). I also received a bag full of real British Cadbury from Suey, listened to Mike Young talk about the terrible games he has been in, and went to the now-traditional Chicago/Brit-contingent dead dog at Priya, an Indian restaurant in Lowell. I spent most of that chatting with Laurie and Ian, first-time Interconners who turned out to have a ton in common with us.

This is what a fuckton (metric) of Cadbury Dairy Milk looks like.

Oh, and I went to closing ceremonies long enough to learn that a) Sharp & Sensibility is running in Delaware in October, and b) it’s the same weekend as the final event of Cottington Woods 🙁 🙁 🙁 I may decide to go without Matt. We’ll see.

I also learned that there will be another Whateley’s game in the fall, and Matt insists that this year is the year we finally get out to Chicago to play.

And now… Intercon P is Pirates, and I’m cogitating ideas for new games. Oh no…

The Intercalm before the Interstorm (also, Barbara Stanwyck love)

Intercon O is coming up this weekend! It’s like LARPer Christmas!… wait, no, that’s the day after Halloween.

Nevertheless, it’s big, and I have a lot of prep to get done, for games I’m running, games I’m playing, and stuff I’m doing at pre-con.

Here, have a to-do list:

  • Finish Film Noir fashion presentation
  • Review/update hand-sewing handouts
  • Put together kits for hand-sewing workshop
  • Put questions together for panels I’m moderating
  • Do pin curls and 1940s makeup for presentation on Thursday night? Maybe? But that’s probably too ambitious. Pin curls are hard, yo.
  • Finish packing Midsummer Mischief (we’re 90% there — but we still have romance contingencies, room envelopes, etc)
  • Review Midsummer Mischief GM materials
  • (Re)Read Shadow Over Mars materials
  • Find pants for Shadow Over Mars costume (Savers?)
  • (Re)Read Ex Ig materials — make notes, if necessary
  • Assemble Ex Ig costume(s) — I’m imagining my costume evolving over the conference sessions
  • Re(Read) Song of Mergers & Acquisitions materials
  • Assemble Song of M&A costume
  • Gather stuff I’m loaning
  • Pack!

Probably my biggest task is putting together the presentation for my Film Noir Fashion (fashion of the 1940s) presentation. All of the history of costume presentations I’ve done in the past have been about eras that have significantly less documentation. But now I’m getting into the “we have photographic evidence of this period, and LOTS of it,” and it’s a little like trying to drink from a firehose.

For comfort, I look at pictures of Barbara Stanwyck, who, as we all know, is my spirit animal. Pinterest offers me much in this vein, from pictures of her as a 15-year-old Ziegfield girl who still went by Ruby Stevens, to her iconic blond-bewigged Double Indemnity femme fatale, to an elderly matron in The Big Valley. I have some definite favorites:

This one from 1940 will probably be in my presentation, since it’s a good example of a very popular color of the period (copen blue) and a very popular dress style. But man. That sultry look! That perfect cat-eye! The touch of animal print!

I don’t care who says she wasn’t “starlet beautiful,” I think she was gorgeous.

And she liked beagles!

Here she is with Clark Gable, flipping off the camera. I cackled when I came across this.

And a quote from her:

“My only problem is finding a way to play my fortieth fallen female in a different way from my thirty-ninth.”

Relevant for Intercon, too, I think 😉